Deezer application seems to be a good exemple of amelioration of his mobility user experience, look at that.
We see that all the interaction with the application are localisate in the left top of the screen, it’s the old norme. The mobility user experience isn’t really perfomant because the user has got a lot of way to use to do the action. Longer is the trajet, smaller is the time of the utilisation of your application. It’s an old mobility user experience agencement.
The foundement of the « UX », User Experience is the relation between the user and his experience in the website he’s using. It’s important to keep in mind the both part of the UX it’s User + Experience. No need to real explain you …
Ok I’ll do it :
If the brand strives always to get more and more quality (or an image of quality) it’s to improve the User Experience.
In our case of the « Mobility » User Experience. It’s already the same, it’s just more specific at the smartphone utilisation and so apps utilisation.
Since the release of iOS7, App developers and designers have been adjusting to a whole new look in the Apple universe. Accustomed to embellishments and rich layers, the development community were taken by surprise with the shift to a very flat, simple interface. Regardless of your take on this, design and development for iOS will require a different approach to building apps if you wish to be consistent with Apple’s new look. Given this context it’s worth reviewing popular elements for iOS UX design and thinking imaginatively about how they can be used most effectively.
There are a number of considerations any developer needs to take into account when building for the iTunes store; successful app design is all about planning, testing and reviewing. It’s also important to maintain consistency across the app, both in terms of aesthetics but also when it comes to functioning and layout – users get spooked easily and will drop your app if it’s confusing. Good practice is to imitate the workings of native apps as users will feel instantly at home with your developments, although for immersive experiences such as games this is not necessarily the case.
Whether you have the greatest idea for a lifestyle tool, a travel planner or a weight loss programme, User Experience (UX) should run through everything you do. It’s essential to think how end-users will employ your app to do what they need and whether it will make sense to them. In this post we’ll look at three iOS UX elements which, when deployed effectively, make using your apps a joy.
As insignificant as they can seem, the animations which run through your apps can have an enormous impact on UX. They can turn your build from something purely functional and to a tool which is a real pleasure to turn on.
When thinking about the kinds of animations you want to use therefore, it’s necessary to bear in mind those same UX essentials: consistency and needs of the user. Animations can have a variety of purposes:
With all the variety of possible animations out there, it can become tempting to use them heavily throughout your product. This is fine for immersive video games, but their overuse can become confusing and even slow down the app. You should therefore employ them sparingly; ideally users shouldn’t even notice they’re there!
At base, a large proportion of apps are about conveying information of some sort to their users. Whether it’s baseball statistics, healthcare figures or economic forecasts, capturing this data in a clear way really improves the UX. However, too many apps demonstrate these figures in bland or confusing ways and when set out in tedious tables, data becomes hard to read and correlations difficult to comprehend. Tools which allow you to build visual representations of information can really improve UX however.
In the new iOS, the flatness of the interface is married with a new approach to typography. Apple have replaced many buttons and icons with text. While it can occasionally be less clear what a button is and what’s simply text, it does make reading what they say a lot easier.
If, in your app, you decide to imitate Apple’s new approach or not, thinking about the layout of your content is essential. It’s recommended to never show text below font size 11 and also plan for users zooming in and out – be sure that your dynamic type auto-adjusts spacing and height.
As before, the real key with UX is consistency and thinking about end-user needs. Of course, keep styles consistent throughout your build but also consider what they look like:
Considering the variety of touches, tones, colours and visualizations available, it can be tempting to go overboard on your app UX. However, as the saying goes, less is more. The above UX elements are important things to take into account when you design apps, but by far the most important points to bear in mind are about consistency and user needs. Regularly asking yourself if the design is consistent with other pages and if it actually serves a user need will help focus your work and turn your apps into streamlined and extraordinary experiences.
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What’s determinate the « mobility user experience » is : the creation of the app which change between iOS and Android. It’s a real challenge to create an app that support both plateform and has a similar functionality optimized for interaction design principles and users expectations unique to each platform. Also, there are some code in the application that I’m going to present you here :
It may appear as the straightforward idea to create one application for both platforms however important issue to consider is that interface elements of both platforms are not the same.
Though application’s core features and functionality may be the same on both platforms application’s interface should follow specific for each platform guidelines. Therefore to meet user expectations and ensure smooth user experience application’s design should be adapted to the unique platform design patterns and respect native UI standards.
Source : elekslabs.com